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Serious Games in a European Policy Context

Abstract

The authors analyze the policy discourse on the utility of games for society at the level of the European Union, and for five EU countries, the Netherlands, the United Kingdom, Germany, Italy and Norway. The ongoing study is part of a Research Roadmap developed within the GALA Network of Excellence on Serious Games (2010-2014, EU FP7). The authors identify four policy discourses on the utility of serious games that they label as Technology Enhanced Learning; Creative Innovation; Social Inclusion and Empowerment and Complex Systems. The polcies applicable to SGs in the five European countries are briely described and compared. It was seen that some countries have explicit policies for SGs (the Netherlands, Germany); whereas most of the countries only have implicit policies not directly addressing SGs but which can be used to support SGs development and use.

Category

Academic chapter/article/Conference paper

Language

English

Author(s)

  • Igor Mayer
  • Johann C. K. H. Riedel
  • Jannicke Baalsrud Hauge
  • Francesco Belotti
  • Alessandro De Gloria
  • Michela Ott
  • Sobah Abbas Petersen

Affiliation

  • Delft University of Technology
  • University of Nottingham
  • University of Bremen
  • University of Genoa
  • SINTEF Digital / Technology Management

Year

2013

Publisher

Springer

Book

Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings

Issue

8101

ISBN

978-3-642-40790-1

Page(s)

307 - 320

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