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Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines

Abstract

Flexible surface types on irregular grids, such as T-splines and LR-splines, are gaining popularity in science and industry due to the possibility for local grid refinement. We present a novel rendering algorithm for those surface types that guarantees pixel-accurate geometry and water-tight tessellation (no drop-outs). Before rendering, we extract the Bézier coefficients. The resulting irregular grids of Bézier patches are then rendered using a multistage algorithm, that decouples the tesselator and the patch geometry. The implementation using OpenGL utilizes compute shaders and hardware tessellation functionality. We showcase interactive rendering achieved by our approach on three representative use cases.

Category

Short communication

Language

English

Author(s)

Affiliation

  • SINTEF Digital / Mathematics and Cybernetics

Year

2015

Published in

Eurographics State of the Art Reports

ISSN

1017-4656

Publisher

Eurographics - European Association for Computer Graphics

Page(s)

65 - 68

View this publication at Cristin