Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education ?The Life Cycle Assessment (LCA) game
Category
Academic article
Client
- EC/FP7 / 609147
Language
English
Author(s)
- Stefano Perini
- Rosella Luglietti
- Maria Margoudi
- Manuel Fradinho Oliveira
- Marco Taisch
Affiliation
- Politecnico di Milano University
- United Kingdom
- SINTEF Digital / Technology Management
Year
2018Published in
Computers in industry (Print)
ISSN
0166-3615
Volume
102
Page(s)
40 - 49