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Shallow Water Simulations on Multiple GPUs

Abstract

We present a state-of-the-art shallow water simulator running on multiple GPUs. Our implementation is based on an explicit high-resolution finite volume scheme suitable for modeling dam breaks and flooding. We use row domain decomposition to enable multi-GPU computations, and perform traditional CUDA block decomposition within each GPU for further parallelism. Our implementation shows near perfect weak and strong scaling, and enables simulation of domains consisting of up-to 235 million cells at a rate of over 1.2 gigacells per second using four Fermi-generation GPUs. The code is thoroughly benchmarked using three different systems, both high-performance and commodity-level systems.

Category

Academic article

Language

English

Author(s)

  • Martin Lilleeng Sætra
  • André Rigland Brodtkorb

Affiliation

  • SINTEF Digital / Mathematics and Cybernetics
  • University of Oslo

Year

2012

Published in

Lecture Notes in Computer Science (LNCS)

ISSN

0302-9743

Publisher

Springer

Volume

7134

Page(s)

56 - 66

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