ChanVeseForce(const Image< double > *img) | lsseg::ChanVeseForce | [inline] |
force(LevelSetFunction &phi, const Mask *mask=0) const | lsseg::ChanVeseForce | [inline, virtual] |
force(size_t ix) const | lsseg::ChanVeseForce | [inline, virtual] |
force2D(int x, int y) const | lsseg::ChanVeseForce | [inline, virtual] |
force3D(int x, int y, int z) const | lsseg::ChanVeseForce | [inline, virtual] |
img_ | lsseg::ChanVeseForce | [private] |
init(const Image< double > *img, const Mask *mask) | lsseg::ChanVeseForce | [inline, virtual] |
mu_inside_ | lsseg::ChanVeseForce | [private] |
mu_outside_ | lsseg::ChanVeseForce | [private] |
update(const LevelSetFunction &phi) | lsseg::ChanVeseForce | [inline, virtual] |
~ChanVeseForce() | lsseg::ChanVeseForce | [inline, virtual] |
~ForceGenerator() | lsseg::ForceGenerator | [inline, virtual] |