force(size_t ix) const =0 | lsseg::ForceGenerator | [pure virtual] |
force(LevelSetFunction &phi, const Mask *mask) const =0 | lsseg::ForceGenerator | [pure virtual] |
force2D(int x, int y) const =0 | lsseg::ForceGenerator | [pure virtual] |
force3D(int x, int y, int z) const =0 | lsseg::ForceGenerator | [pure virtual] |
init(const Image< double > *img, const Mask *mask=0)=0 | lsseg::ForceGenerator | [pure virtual] |
update(const LevelSetFunction &phi)=0 | lsseg::ForceGenerator | [pure virtual] |
~ForceGenerator() | lsseg::ForceGenerator | [inline, virtual] |