compute_averages(const LevelSetFunction &) | lsseg::NormalDistributionForce | [inline, private] |
compute_deviations(const LevelSetFunction &) | lsseg::NormalDistributionForce | [inline, private] |
force(size_t ix) const | lsseg::NormalDistributionForce | [virtual] |
force(LevelSetFunction &, const Mask *mask=0) const | lsseg::NormalDistributionForce | [virtual] |
force2D(int x, int y) const | lsseg::NormalDistributionForce | [virtual] |
force3D(int x, int y, int z) const | lsseg::NormalDistributionForce | [virtual] |
img_ | lsseg::NormalDistributionForce | [private] |
init(const Image< double > *img, const Mask *mask=0) | lsseg::NormalDistributionForce | [virtual] |
inv_sigma_in_ | lsseg::NormalDistributionForce | [private] |
inv_sigma_out_ | lsseg::NormalDistributionForce | [private] |
mask_ | lsseg::NormalDistributionForce | [private] |
mu_in_ | lsseg::NormalDistributionForce | [private] |
mu_out_ | lsseg::NormalDistributionForce | [private] |
multi_region_mode_ | lsseg::NormalDistributionForce | [private] |
NormalDistributionForce(bool multireg_mode=false) | lsseg::NormalDistributionForce | [inline] |
NormalDistributionForce(const Image< double > *img, Mask *mask=0, bool multireg_mode=false) | lsseg::NormalDistributionForce | |
precalc_log_ | lsseg::NormalDistributionForce | [private] |
report() const | lsseg::NormalDistributionForce | [inline, private] |
update(const LevelSetFunction &phi) | lsseg::NormalDistributionForce | [virtual] |
~ForceGenerator() | lsseg::ForceGenerator | [inline, virtual] |
~NormalDistributionForce() | lsseg::NormalDistributionForce | [inline, virtual] |