Abstract
This paper explores the role of sustainability into an environmental and historical IT-supported project, named Gaia Vester˚alen. The
project utilises spatial AR/projection mapping technology to promote
environmental and cultural awareness. We applied a qualitative research
approach to explore sustainability aspects of the project. Sustainability
Analysis Framework (SusAF) is a widely used approach to sustainability design that revealed issues related to projection mapping technology.
The results suggest that sustainability is a multifaceted concept, and the
project aims to balance different dimensions of sustainability while delivering engaging, immersive experiences to a diverse museum audience.
The complexities of integrating sustainability into technologically driven
initiatives are carefully balanced with goals of environmental, social, and
economic responsibility. The findings suggest that the Gaia Vester˚alen
project represents an aspiring attempt to integrate sustainability into a
technology-driven exhibition.
project utilises spatial AR/projection mapping technology to promote
environmental and cultural awareness. We applied a qualitative research
approach to explore sustainability aspects of the project. Sustainability
Analysis Framework (SusAF) is a widely used approach to sustainability design that revealed issues related to projection mapping technology.
The results suggest that sustainability is a multifaceted concept, and the
project aims to balance different dimensions of sustainability while delivering engaging, immersive experiences to a diverse museum audience.
The complexities of integrating sustainability into technologically driven
initiatives are carefully balanced with goals of environmental, social, and
economic responsibility. The findings suggest that the Gaia Vester˚alen
project represents an aspiring attempt to integrate sustainability into a
technology-driven exhibition.